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Vanda Engine



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Tutorial 1: How does Vanda Engine work

In This tutorial, we discuss about the structure and basic concepts of Vanda Engine.

 

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Tutorial 2: Compiling the source code

In This tutorial, You learn how to compile the source code using Microsoft Visual Studio. If you are not interested in programming, simply skip this tutorial.

 

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Tutorial 3: Game Development Tips And Tricks

Before we dive into the details of Vanda Engine, we mentions several important tips for game developers. We hope these trips come in handy.

 

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Tutorial 4: Setting a project in Vanda Engine

A VE project can consist of many files in various categories. To keep all this data structured, VE uses a defined project structure. It is important to use a Project to make sure all relevant data can always be located.

 

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Tutorial 5: Creating your first prefab in Vanda Engine

Prefabs are the building block of Vanda Engine. The idea is simple: You create a specific prefab in Prefab mode and use it over and over in VScene mode to build your level.

 

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Tutorial 6: How to Create Dynamic Prefabs Controlled by Physics

In this tutorial, we create a simple prefab and assign a dynamic PhysX collider to its geometry.

 

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Tutorial 7: Understanding Object Copies and Instances in Vanda Engine

Major 3D tools let you create instances or copies (duplicates) of 3D objects and export them to Vanda Engine in COLLADA format. In this tutorial. I show you the difference between Object Copy and Object Instance in Vanda Engine.

 

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Tutorial 8: How To Create Realistic Water in Vanda Engine

Creating realistic water in Vanda Engine is very straightforward. In this tutorial you’ll learn how to create waters in Vanda Engine with realistic reflections and ripples.

 

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Tutorial 9: Essential concepts of sound that every game developer would need

In this tutorial, I briefly describe the basic audio concepts in today’s games.

 

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Tutorial 10: Converting Stereo MP3 File to Ogg Vorbis Mono File With Audacity

In previous tutorial, we described basic concepts of audio in today’s games. In this tutorial, we convert a MP3 stereo file to an Ogg Vorbis mono file with Audacity.

 

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Tutorial 11: How To Play, Pause, And Stop Sounds With Triggers And Scripting In Vanda Engine

Now that we’ve discussed about basic audio concepts and converted our mp3 file to Ogg Vorbis file, we can insert a sound source in our level, assign .ogg file to our sound source, and play/pause/stop the sound with triggers and basic scripting.

 

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Tutorial 12: Opening And Closing A Door Model With Trigger And Scripting In Vanda Engine (Part 1: Creating The Prefabs)

Handling the animations in Vanda Engine is very straightforward. First of all, we need to create the required prefabs. Then we can use the triggers and basic scripting to manage the animations. In this tutorial, we create a static door frame prefab as well as a dynamic door prefab which will be used in later tutorial.

 

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Tutorial 13: Opening And Closing A Door Model With Trigger And Scripting In Vanda Engine (Part 2: Opening And Closing)

In this tutorial we use ExecuteAction() and ReverseExecuteAction() functions to open and close our door prefab.

 

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Tutorial 14: How To Bring Your Character To Life In Vanda Engine (Part 1: Creating The Prefab)

In this tutorial, we import a rigged character as well as its animations into Vanda Engine, set its initial states, and save the result as prefab.

 

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Tutorial 15: How To Bring Your Character To Life In Vanda Engine (Part 1: Animation Blending)

In this tutorial, we use BlendCycle() and ClearCycle() functions to fade in or fade out the animations of our character.

 

 

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